OLL
There are only seven possible orientations for the corners (plus one solved). Since we can ignore edges (there are none), we can use a few algs that are shorter than usual.
| Name | Diagram | Algorithm | Comments | Video |
| U | ![]() |
F (R U R' U') F' | This is just the easy T orientation, also known as "Edges Bar." | |
| T | ![]() |
(R U R' U') (R' F R F') | This is the other T-orientation. | |
| L | ![]() |
F (R U') (R' U' R U) (R' F') | This is the orientation that makes up the first half of the Y-perm. | |
| S | ![]() |
(R U R' U) (R U2 R') | This is just the standard Sune. | |
| As | ![]() |
(R U2 R' U') (R U' R') | This is the Antisune. | |
| Pi | ![]() |
F (R U R' U') (R U R' U') F' | For this one, I just do one of the "L" orientations. It's just F (R U R' U')*2 F'. | |
| H | ![]() |
R2 U2 R U2 R2 | This is a special 2x2 algorithm that only requires 5 moves, so it's pretty nice. |







